I gave a lousy review to Spielberg’s film version of Ernest Cline’s Ready Player One at the time of its release. Now I’m listening to the audiobook version, narrated by the excellent Wil Wheaton. Yeah, excellent though he is as a voice actor (thumbs up to his narration of John Scalzi’s Lock In), he can’t overcome the problematic material.
One of the problems is the underlying trope’s toxic masculinity. I know that that’s a buzzword these days, but protagonist Wade’s teenage transphobia is hard to get away from. Especially when the character points out more than once that you don’t know what a person in The Oasis, the story’s virtual world, looks like in real life, with some variation on ‘she could be a 200 pound dude living in his mom’s basement.’
Wade (who goes by the name Parzival in the Oasis, a name which might be significant, but probably isn’t) is a nerd, but the Comic Store Guy from the Simpsons is Wade’s unnamed analogy for what any possible friendship outside the Oasis looks like and it’s the one thing that seems to truly disgust him. It’s Jim Carrey’s Ace Ventura shtick about possibly kissing a trans woman, and it makes most of the story kind of painful to follow.
The object of Wade’s affection, Art3mis, falls under the trope of manic pixie dream girl. She’s a little older than Wade, smart, funny, prolific, and out of his leagues.
The opponent is IOI, a classic Evil Corporation ™, but we know from the start that Wade wins. The problem with this is that history is written by the winners. Wade can justify whatever he did to help his friends and to take out his opponents because his was the righteous cause.
He also has all the cool and all the cultural knowledge that it takes to win. I think the 80s cultural milieus that make for the story’s back drop are its main attraction. Movies and books and video games people of a certain generation (mine) grew up with, even though Ready Player One is set in the future and its heroes are all of a later generation. (The developers of the Oasis, however, are children of the 80s.)
The cultural references don’t make for that much of a story, though. They’re a wrapper for something resembling a quest. Hence the sort of significance of Wade’s Oasis handle. As a hero, he’s as flawed as any you’re likely to come across.He’s destined to win because he’s the eternal champion in his youth and his heart is in the right place (name a revolutionary whose heart isn’t, in that one’s own telling, though), and everyone else is inferior in some way, or missing the key white male privilege that he’s got. Cline could have stepped up his game and Spielberg could have done the same, but it’s the same pasty white hero who has to save the day.
In contrast with the other listening and reading I’ve been doing lately, it fails a key test of relevance. One could say that Cline was writing precisely what he knew and couldn’t do any differently, but the fact is, he could have represented his hero as more heroic, there’s no reason to repeat the fat 30 year old in his mother’s basement line multiple times. One friend of mine pointed out that it’s okay for the protagonist to be unlikeable, but I think the problem here is that he’s unlikeable because his creator didn’t think the character needed to be any different. And perhaps the character is so close to the creator’s heart, that those flaws don’t seem like flaws. I’m not sure.
The real world vs. the virtual still winds up being about schoolyard taunts.
There’s so much better SF/F out there that doesn’t give the game away from the opening. Because the competition in Ready Player One is based on video games and is (on one level) a quest, the fact that it relies on the quest token trope might be forgivable. Quest tokens are a way fantasy writers have historically gotten their characters from the starting line to the finish. The prophecy states that only the person with the characteristics of our hero who brings these hidden items to the meeting point will prevent ultimate doom. Think of Harry Potter collecting up the various deathly hallows. But it’s a motif that’s played out. Back when Michael Moorcock was getting paid by the word, it was fine. Again, I forgive RP1 this because the video games and as tabletop role playing games that are the backdrop for the quest in this story all depend on these.
White savior aspect – very Dances With Wolves.
I want to get back to the Arthurian quest motif. As I said, I don’t want to give Cline to much credit in this department, but the book turns on a sequence in which Wade sacrifices himself in such a way that he might be out of circulation for a very long time, or very dead. While he planned carefully for the move that put him in IOI’s control, knowing that they killed his aunt and uncle and very probably one of his friends. In the world of grail quest legends, there’s a pattern of the hero setting off in a rudderless boat in order to leave all in G-d’s hands. A quest can succeed or fail based on whether the hero does something to take control of the situation. One could identify Wade setting himself up to be captured by IOI in just this way. Was he leaving it all to fate? Not really, but the chances against the codes he bought being valid were high.
From that point forward, I was far more invested in what happened even though I didn’t feel there was any growth on Wade’s part. It’s not as though everything is handed to him – he grows up in lousy surroundings, raised by people who don’t care for him, and finds his refuge in the Oasis. Where he thrives. The problematic aspect is that he sets his mind to things and generally succeeds. And keeps winning. When he’s behind, he finds a way to win. I never felt invested in his struggle, because there is no struggle. There’s no point at which he’s despairing (except when Art3mis rejects him).
This combination of jumbled pop culture from a previous generation and detailed social structures that are both two steps ahead of now and two steps from the Middle Ages makes for a compelling setting. And the goal of preserving what’s good and moving into something better is worthy. Another part of the quest motif is bringing back a boon to society. As a knight in pixelated armor, Wade doesn’t start the game with any altruistic motive. He wants to get off planet Earth entirely if he can. A result of being prodded by Art3mis to think differently is that he determines to make good use of the fortune winning will bring him.
And the more I consider the merits this thing has, bloody hell. It’s like realizing there are songs by the Killers one actually likes. I’ve actually looked for a translation of von Eschenbach’s Parzival, which I haven’t read in 30 years. (Interestingly, the freebie found on archive.org is Jessie Weston’s translation. Her volume From Ritual to Romance was one of the key influences on TS Eliot’s ‘The Waste Land,’ which brings us around to Arthurian legend again.) The fact remains that the book is pure popcorn and the references to things that aren’t 80s pop culture are as paper thin as those that are. And the relationships are flimsy excuses for how actual humans interact.
The questions about this also include: Does it fail on its own merit (or lack thereof) or only in comparison with other books I’m reading these days. There’s so much good SF and fantasy coming out these days, that it’s a shame that stuff like this does so well. I had similar things to say when everyone was reading Dan Brown novels. There’s better popcorn and there’s stuff that actually makes you think. I say that it not only fails to live up to what it could have been, I feel somewhat had for the time I’ve spent on it. I wish Cline weren’t so enamored of his own cleverness. The possibility that there’s an emotional depth to his characters, grief and joy that are separate from simply leveling up or failing to seems lost on him.